Reimagining Task Management for Neurodivergent Users
Ember
As someone who deals with executive dysfunction, I've always struggled with remembering daily tasks. Traditional reminders and to-do apps never quite worked for me - they were either too easy to ignore or lacked the real-world context that makes remembering natural. This personal challenge sparked the idea for Ember.
Contextual & Location-Based Reminders
Quiz-Style Setup for Personalized Reminders
Gamified Rewards & Progress Tracking
Habit Insights
User Research Methodology
To understand the fundamental gaps in task management solutions, Ember's initial discovery phase deployed a comprehensive research strategy focusing on both current behaviors and unmet needs. The research combined in-depth interviews with four carefully selected participants representing key user personas (professionals with ADHD and busy executives) alongside 22 interviews for broader insight validation. This was complemented by expert consultations with IoT specialists and educational professionals to validate technical feasibility and understand cognitive patterns.
The methodology deliberately began with open-ended questions about daily routines before introducing any concepts, allowing for unbiased insights into current organization methods. Each in-depth interview followed a structured progression from current behaviors through pain points to technology usage, with particular attention to moments where existing solutions fell short. Research sessions were recorded and analyzed using thematic analysis to identify patterns across different user groups.
This systematic approach revealed critical insights about reminder effectiveness, notably that while 98.2% of people use reminder tools, physical or person-to-person reminders were significantly more effective at driving action than digital notifications. Furthermore, the research uncovered that despite the availability of specialized reminder applications, none of the interviewed users utilized them, highlighting a clear gap between existing solutions and user needs.
Understanding the Problem
Ember emerged from a critical observation about daily task management: while 98.2% of people use reminder tools, these systems consistently fall short, particularly for those with executive dysfunction and busy professionals. This gap is starkly illustrated by medication adherence—70% of Americans take prescription medications, yet a majority struggle to maintain their regimens, highlighting how traditional digital reminders fail to bridge the intention-action gap. Through integrating sensor-fitted objects, smart notifications, and an intuitive app interface, Ember was developed as a comprehensive solution that provides contextual prompts without overwhelming users, with its design shaped by extensive user research and iterative prototyping.

Daily routine mapping to understand natural task management behaviors
Physical versus digital reminder effectiveness
Personal task prioritization strategies
Environmental factors affecting task completion
The Research Approach Prioritized Four Key Areas
Key Research Findings
User Behavior Patterns
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Phone notifications were frequently ignored during busy periods
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Written reminders (calendars, to-do lists) were preferred for their tangible nature
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Most effective reminders came from either other people or physically seeing objects
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No interviewed users utilized specialized reminder applications despite their availability
User Pain Points
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65-70% of adults reported difficulty tracking medication intake
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Notifications weren't effective when not delivered at the exact right moment
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Users would instinctively turn off notifications when they were busy
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Existing solutions required extensive manual input and maintenance
Market Context
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28% of Americans identify themselves as early tech adopters
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IoT device market projected for 100% growth over 5 years
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Competitor analysis revealed a gap in integrated, context-aware solutions
Primary Personas


Device Architecture

UI Wireframes
Initial User Testing
Context matters more - users respond better to reminders based on their location & activity rather than strict scheduled times
Multi-device context detection to deliver reminders at optimally
Task grouping is essential - users prefer related reminders bundled together (like "drink water" with "take meds")
Smart task grouping for different times of day
Positive reinforcement drives habit formation - users engage more when progress is visible and rewarded
Gamification through points and rewards ("Spark" system)
Personalization is crucial from the start - users need the system to understand their specific routines and preferences
Personalization quiz during onboarding to customize the experience
Feedback highlighted several critical insights & led to those defining core features of the system and app
Smart Context Engine
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Develop proprietary proximity detection that understands not just location, but interaction patterns
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Create adaptive algorithms that learn from daily routines to optimize reminder timing
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Implement low-latency local processing to ensure instant response
Seamless Integration Layer
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Engineer a multi-modal reminder system that chooses the most effective way to reach users on their context
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Develop a hardware-software bridge that enables physical objects to participate in the reminder ecosystem
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Extend the core functionality of the tags to both phones and smartwatches
Privacy-First Architecture
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Design a distributed system that keeps sensitive data on users' devices
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Create an innovative approach to pattern recognition that doesn't depend on cloud processing alone
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Implement end-to-end encryption for all data synchronization

Implementing the Solution
Ember emerged from a clear insight in our research: while digital reminders are prevalent, they often fail due to lack of context and real-world connection. Our research with professionals like Brody and Sarah revealed that people don't need more reminders—they need smarter ones. By combining physical IoT devices that attach to everyday objects with intelligent context-aware software, Ember creates a tangible reminder system that adapts to users' environments and routines. This approach bridges the intention-action gap by providing gentle, timely prompts exactly when and where they're needed, turning daily tasks from stressful obligations into natural parts of users' routines.
Design Decisions
Based on research insights, the team developed a system of interconnected tags with specific features:
Context Awareness
Proximity detection
Usage tracking
Intelligent timing for reminders
Physical Integration
Size optimization for medicine containers
Flexible attachment methods
Voice-based alerts
User Interface
Centralized app control
Task completion tracking
Basic gamification elements
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Onboarding Flow
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Welcome/introduction screens
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Personalization quiz
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Sensor explanation screen
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Initial setup process
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Main Interface Structure
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Three main sections: Stats, Reminders, Rewards
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Detailed reminder configuration options
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Points and rewards system
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Context System
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Location, Bluetooth, and Motion sensing
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User response handling
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Points and statistics updates
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Navigation Structure
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Clear paths between main sections
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Settings and configuration options
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Reward redemption flow
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Data Architecture


Experience the App
The prototype here is a dynamic interactable element that let's you get first hand experience of the UI of the app
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Setup (2 min)
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Take the personalization quiz
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Review your recommended schedule
(pick from the recommended times) -
Pick the devices that would work for you
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Daily Use (3 min)
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Check your reminder timeline
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View your progress stats
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Review your completion streak
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Rewards (1 min)
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See your Spark points
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Check available rewards
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Customize your spark avatar and space
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Lessons & Insights
Ember started as a challenge to reinvent how people interact with reminders, and evolved into a masterclass in user-centered product development. Leading this project from concept through execution taught me invaluable lessons about building products that truly impact people's daily lives.
Turning Research into Innovation
By deeply analyzing user behavior, we discovered that traditional reminders fail not because people don't care, but because they lack context. This insight led to our multi-sensor approach .
Balancing Ambition with Execution
While the vision was ambitious—to create a comprehensive reminder ecosystem—we succeeded by taking a measured approach. Starting with high-impact core features and expanding based on user feedback.
Building and Iterating for Scale
The technical architecture we developed isn't just clever—it's pragmatic. Our context engineis built processes user patterns locally, enabling both privacy and immediacy of the alerts.
Driving Innovation Through Constraints
Some of our most creative solutions came from working within technical and user-experience constraints. For example, our challenge tomeet user's needs for context awareness, while giving unobtrusive reminders sparked the development of our adaptive notification system.
My Contributions
As the product strategist and UX lead for Ember, I drove the development from initial concept validation through technical implementation, bridging user needs with innovative solutions. My role required orchestrating both the technical architecture of our context-aware system and the development of an intuitive user experience that could seamlessly integrate into daily routines.
Key Contributions:
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Spearheaded the development of our context-awareness system, creating a novel approach that combines multiple sensors to understand user availability and optimize reminder timing
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Designed and validated the core reminder experience through iterative prototyping, conducting user research with both ADHD and neurotypical users to ensure broad accessibility
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Developed the gamification strategy and rewards system, creating a sustainable engagement model that transforms task completion into habit formation
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Crafted a clean, minimalist UI system that prioritizes glanceability and reduces cognitive load, using progressive disclosure to manage complex reminder settings while maintaining an approachable interface
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Established the app's visual design language, focusing on clear information hierarchy and subtle gamification elements that motivate without overwhelming users